Our group rapidly made an executable plan for an outcome film, which was affected by the break-out of COVID-19. The UK and many countries locked down, and everyone had to stay at home to save their lives. Our partners could not go to school to finish their costume design. It was even more difficult for our team to create a film. The distinguished research for the film, exhibition and meetings that had run for nearly one month seemed to be all in vain. Following the epidemic, we immediately adjusted and explored a new present with new media technologies in response to the current situation. It was an online interactive exhibition with story videos, images and character filters created by 3D software. The story was inspired by science fiction, ‘Woman on the Edge of Time’ (Piercy, 1985).
Online meetings
I created two of animations with Cinema 4D and Blender for CU.